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Tag: world building

Culture Building 101: How to Create a Culture, Part 2

Welcome to Part 2 of my Culture Building 101 series. For the other posts, click here. For the Conlanging 101 series, click here. To see these concepts in action in my books, click here.

Metaphysics (and Physics)

Whether we recognize it or not, metaphysics plays an important part in our everyday lives. Without it, we would be unable to know anything about anything at all. It pertains to the nature of reality, the nature of consciousness, and what is existence.

Why have I suddenly waxed philosophical? What does this have to do with building a culture? Consider these questions:

  • Is there a God?
  • What is our purpose?
  • Who am I?
  • Am I the one really making choices or is free will an illusion?

You have a belief that answers each one of those questions, and there are a variety of ideas that seek to get to the bottom of all these matters. All these questions address fundamental qualities of reality such as identity, cause and effect, purpose, and, well…what is reality?

Really weird, that’s what.

Cultures and individuals will operate according to how they understand and seek to answer these questions. A real world analogy you can consider is the nature of time in different cultures. Many cultures consider time to be circular or even an illusion, whereas other cultures consider time to be a linear, progressive aspect of nature. This can influence how people of different cultures value things like punctuality or recording events. Another way metaphysics will fundamentally affect entire cultures and individuals within them is whether they believe there is such a thing as objective truth or reality at all. This can especially impact morality, leading to either a relativist moral system or a concrete one with distinguishable acts of good and evil.

Most people will choose to create a world where the metaphysics and physics, the essence of reality and how it manifests, is generally the same as ours and recognizable. Cause and effect, the direction of time, all go in the same direction as our reality. Gravity and light behave the same. It would take a LOT of work and imagination to come up with an entirely new pattern of existence, so understandably, most apples don’t venture too far from the proverbial tree.

Heh. It’s a gravity joke.

Where it can get very interesting is how a magic system might affect the laws of physics (or the metaphysics of reality itself). Are gods bestowing power upon wielders of magic, like a cleric or warlock in Dungeons and Dragons? Is there a non-sentient font of power that those with particular traits/heritage can draw upon? Are there multiple dimensions beyond what people can directly see, with other planes of existence where more powerful beings exist? Is there a multiverse that allows people to “pull” energy from in order to use in their universe, or that people can travel to? Perhaps those questions can get the noggin joggin’. 

Top Down vs Bottom to Top

Depending on where you are in your worldbuilding journey, you will approach it in one of two ways. The first way is you will start with a broad (often metaphysical) concept and start creating a world from the ground up using that concept as a foundation. You might start with a question such as “what if the Greek gods were real?” or “what if our universe is a simulation?” and try to map out how those questions that concern the metaphysical reality of your world affect the rest of the “pyramid.” The second way is you have a specific phenomenon or scenario in mind, and you work backwards all the way to the metaphysical questions in order to explain the phenomenon/situation. This second way is largely how I planned the culture in my series, The Warriors of Bhrea. I had an idea about warriors who could manipulate elements such as light, water, and earth, and over time, I figured out the metaphysical mechanisms that would explain and power these abilities. The way you choose to go about your own worldbuilding is entirely up to you—there is no right or wrong way!

Okay, maybe a wrong way is just copying the entire worldbuilding schema of Star Wars and calling it Schmar Doors.

Some Resources to Get You Thinking

Culture Building 101: How to Create a Culture, Part 1

To view the full list of my Culture Building 101 series, click here.

To view my Conlanging 101 series, click here.

You may have read my series on conlanging (the full series here). If you haven’t and want some pointers on creating your own language, be sure to check it out! Now, what if you’re interested not only in creating a language, but creating a beautiful home for that language to live in?

That’s where culture comes in. Perhaps you’re interested in worldbuilding for a story you’re writing, a tabletop campaign you’re planning, or simply want to have an outlet for your creativity. Whatever the case, an essential part of worldbuilding is designing and fleshing out cultures within your world. There are a million and one blogs, websites, and tools helping you figure out the logistics of a realistic (or perhaps unrealistic, but original, universe and magic system). This series is going to focus most on the cultural aspect of worldbuilding—helping give some good starting points, considerations, and resources for constructing a culture (or many cultures) for your world!

credit to Alex Mit

Thousands of years ago, I studied Anthropology (and also Global Studies) in college. It wasn’t the most useful for getting a job, BUT, it has been very useful for guiding my own culture and language constructing. And now, I will share what I learned through my own experience in this process and implementing it in my book series, The Warriors of Bhrea.

The Why

Like in Conlanging 101, it is important to determine why you want to design a culture. What purpose will it serve? Will you need to start building from scratch, or will you already have a real world example to draw from? How involved will the cultural aspects of the setting be with the story/gameplay/etc? These questions will help determine the scope of how much detail you will need and how in depth you will need to focus on certain aspects of culture. For example, if you are writing an alternate historical fantasy set in medieval China, you won’t necessarily need to build a culture from scratch, but you will need to adapt the culture of that time and place to whatever fantastical elements you will introduce in the story (like if dragons were real). As another example, you might be creating a tabletop RPG set in an entirely different universe where the very physical laws of nature are different, so you’ll need to go DEEP into the foundations of worldbuilding and how that will affect the cultures of that universe. And finally, sometimes you won’t need to plan out an ENTIRE culture, only focus in depth on certain aspects that are important for your project. Perhaps much of your fantasy world reflects our own, but you want to pour your creativity into the religions of your world. You will still want to consider how other aspects of culture influence religion, but you won’t need to plan out detailed systems unless they deal directly with religion.

credit to Amith

The Culture Building Process

Once you have determined your “why” and the scope of your project, on to actual building! Sort of like conlanging, culture is made up of foundational pieces that build upon each other. However, instead of just putting basic sounds together into more and more complex sentences, I view culture more like a pyramid. At the base is the fundamental aspect of reality, the physics and metaphysics of the universe, and at the top is more “surface level” stuff like the aesthetics of buildings and clothing—the things that would be more directly apparent in a setting.

And what all is in between? While it may not cover all aspects of culture, my process generally goes like this:

Metaphysics/Physics

Environment/Biology

Geography & How Geographies Interact

Physical Needs

Beliefs & Values

Family Structure

Societal Systems

Technology

Aesthetics

Individual Differences

The first three blocks pertain more to the physical aspect of a world. While not dealing with culture directly yet, they still represent very important considerations for the culture. After all, it is difficult to have a culture if there is nowhere for a culture to live!

The next seven blocks have more to do with the actual culture you want to design. Several of those categories, like societal systems and family structure, are more complex and might require some “sub posts” in order to fully explain my process.

For now, however, I will wrap up this introduction. I hope you find the upcoming information useful, and if you’d like to see my culture-building in action, be sure to check out my book series, The Warriors of Bhrea!